This is a commentary video on my Ludum Dare 30 timelapse footage, done to give an insight on how the process of making and finishing a game looks.
In the original Asteroids game, when you shoot a larger asteroid it breaks down into smaller asteroids. In this part we’re going to look at replicating that!
We’re gonna make some floating rocks that you can blow up and that can blow you up.
Moving on to shooting at stuff!
This tutorial series aims to recreate the classic game “Asteroids” using GameMaker: Studio and some basic scripting. No knowledge of code is assumed.
This tutorial aims to explain the basics of how Game Maker functions.
Another method for pausing your game.
A game made in GM in just 48 hours for Ludum Dare 30.
One of the simplest and surprisingly flexible method available for pausing gameplay in GameMaker.