General

Posted on: April 13, 2014 at 5:04 pm,

General Tutorials

These tutorials explain general GM concepts that can be applied to many different kinds of game. Some of them were designed with a specific genre in mind but can easily be applied elsewhere.

Tutorial Description YouTube GMX Difficulty
Sprite Origins A lot of beginner problems are routed in not understanding sprite origins button_yt n/a star
Particle Effects Create a simple snowfield effect using GM's particle system button_yt n/a starstar
Animations How to set up animations and swap between them button_yt n/a starstar
Android Setup Setting up the Android module of GM:S button_yt n/a starstar
Text & Signposts Drawing some basic text to the screen button_yt n/a starstar
Text boxes 1 Drawing text animated one letter at a time button_yt button_gmx starstarstar
Screen Shake Create a simple screen shake effect button_yt button_gmx starstar
Automatic Wall Tiles Walls that automatically pick the correct sprite to tile with neigbouring walls button_yt button_gmx starstarstar
Moving Between Areas Changing from one room to the next using warp triggers button_yt n/a starstarstar
Transitions: Fade in/out How to make changing from one room to the next look a little nicer button_yt button_gmx starstar
Loading & Saving 1 How to save and load game information from text files button_yt button_gmx starstar
Loading & Saving 2 How to save and load game information from .INI files button_yt button_gmx starstarstar
Encryption How to mask saved information so that players cannot easily modify it button_yt n/a starstarstar
Pausing 1 A simple and effective pause system button_yt n/a starstar
Pausing 2 A second pause method button_yt button_gmx starstar
Inventory System An indepth look at how to set up an inventory system button_yt button_gmx starstarstar
Inventory Expanded An example of a simple way to expand upon the inventory system button_yt button_gmx starstarstar
Basic Menu Systems Menus that the player can navigate with the keyboard button_yt n/a starstarstar