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	<title>GameMaker Video Tutorial &#187; GML Programming</title>
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	<link>http://gamemakertutorials.com</link>
	<description>LEARN how to MAKE GAMES with GameMaker!</description>
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		<title>GML programming of baslic logic commands</title>
		<link>http://gamemakertutorials.com/game-maker-advance/gml-programming-of-baslic-logic-commands/</link>
		<comments>http://gamemakertutorials.com/game-maker-advance/gml-programming-of-baslic-logic-commands/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 14:38:17 +0000</pubDate>
		<dc:creator>Dr.GameMaker</dc:creator>
				<category><![CDATA[Advance Features]]></category>
		<category><![CDATA[GML Programming]]></category>

		<guid isPermaLink="false">http://gamemakertutorials.com/?p=644</guid>
		<description><![CDATA[<p>In this GameMaker video tutorial you learn simple GML programming commands such as &#8220;else&#8221; and &#8220;!&#8221; for use in algorithms you create.</p>
<p></p>
<p></p>
<p>(credit gmldevshow)</p>
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		<title>GML script to stop and move</title>
		<link>http://gamemakertutorials.com/game-maker-advance/gml-script-to-stop-and-move/</link>
		<comments>http://gamemakertutorials.com/game-maker-advance/gml-script-to-stop-and-move/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 11:54:59 +0000</pubDate>
		<dc:creator>Dr.GameMaker</dc:creator>
				<category><![CDATA[Advance Features]]></category>
		<category><![CDATA[GML Programming]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[scripts]]></category>

		<guid isPermaLink="false">http://gamemakertutorials.com/?p=620</guid>
		<description><![CDATA[<p>In this GameMaker video tutorial you learn the simple skills of the programming language of GameMaker called GML.</p>
<p>You will learn how to move and stop when you touch walls using GML scripts only!</p>
<p></p>
<p>(credit thepog)</p>
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		<title>GML script sprite rotating (Part 2)</title>
		<link>http://gamemakertutorials.com/game-maker-advance/gml-script-sprite-rotating-2/</link>
		<comments>http://gamemakertutorials.com/game-maker-advance/gml-script-sprite-rotating-2/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 08:55:35 +0000</pubDate>
		<dc:creator>Dr.GameMaker</dc:creator>
				<category><![CDATA[Advance Features]]></category>
		<category><![CDATA[GML Programming]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[rotating]]></category>
		<category><![CDATA[scripts]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://gamemakertutorials.com/?p=611</guid>
		<description><![CDATA[<p>In this GameMaker video tutorial you learn the simple steps of the programming language of GameMaker called GML.</p>
<p> You will learn how more about rotating of the mouse, but using our default sprite. + Discussion of &#8220;Guest Episodes&#8221; + Introduction to the &#8220;if&#8221; statement.
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<p></p>
<p>(credit gmldevshow)</p>
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		<title>GML script sprite rotating (Part 1)</title>
		<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/gml-script-sprite-rotating-1/</link>
		<comments>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/gml-script-sprite-rotating-1/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 08:52:53 +0000</pubDate>
		<dc:creator>Dr.GameMaker</dc:creator>
				<category><![CDATA[Advance Features]]></category>
		<category><![CDATA[GML Programming]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[rotating]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://gamemakertutorials.com/?p=609</guid>
		<description><![CDATA[<p>In this GameMaker video tutorial you learn the simple steps of the programming language of GameMaker called GML.</p>
<p> You will learn how to rotate your sprite via the mouse. We&#8217;re going to learn a little of what the Draw event can do for us.</p>
<p></p>
<p> (credit gmldevshow)</p>
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		<title>GML script fade effect</title>
		<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/gml-script-fade-effect/</link>
		<comments>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/gml-script-fade-effect/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 08:50:09 +0000</pubDate>
		<dc:creator>Dr.GameMaker</dc:creator>
				<category><![CDATA[Advance Features]]></category>
		<category><![CDATA[GML Programming]]></category>
		<category><![CDATA[Special Effects]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[fade]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://gamemakertutorials.com/?p=607</guid>
		<description><![CDATA[<p>In this GameMaker video tutorial you learn the simple steps of the programming language of GameMaker called GML.</p>
<p>You will learn how to add a simple fade effect to your games with GML script. </p>
<p></p>
<p>(credit gmldevshow)</p>
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		<title>GML script to control speed and jump</title>
		<link>http://gamemakertutorials.com/game-maker-advance/gml-script-to-control-speed-and-jump/</link>
		<comments>http://gamemakertutorials.com/game-maker-advance/gml-script-to-control-speed-and-jump/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 08:46:16 +0000</pubDate>
		<dc:creator>Dr.GameMaker</dc:creator>
				<category><![CDATA[Advance Features]]></category>
		<category><![CDATA[GML Programming]]></category>
		<category><![CDATA[GML]]></category>
		<category><![CDATA[jump]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[variable]]></category>

		<guid isPermaLink="false">http://gamemakertutorials.com/?p=604</guid>
		<description><![CDATA[<p>In this GameMaker video tutorial you learn the simple steps of the programming language of GameMaker called GML.</p>
<p>You will learn how to develop a very simple upgrade script that will let you control the speed and height of your players jump in a platform like game.</p>
<p></p>
<p>(credit gmldevshow)</p>
]]></description>
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