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	<title>Comments on: Make your games pause (detailed)</title>
	<atom:link href="http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/make-your-games-pause-detailed/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/make-your-games-pause-detailed/</link>
	<description>LEARN how to MAKE GAMES with GameMaker!</description>
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		<title>By: drt_t1gg3r</title>
		<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/make-your-games-pause-detailed/comment-page-1/#comment-1997</link>
		<dc:creator>drt_t1gg3r</dc:creator>
		<pubDate>Wed, 13 Apr 2011 12:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?p=90#comment-1997</guid>
		<description>1st off: Nice choice of music.

2nd: such an easy mechanic to incorporate to do such a big job. Thanks for tut.</description>
		<content:encoded><![CDATA[<p>1st off: Nice choice of music.</p>
<p>2nd: such an easy mechanic to incorporate to do such a big job. Thanks for tut.</p>
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	<item>
		<title>By: BigM94</title>
		<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/make-your-games-pause-detailed/comment-page-1/#comment-932</link>
		<dc:creator>BigM94</dc:creator>
		<pubDate>Mon, 08 Nov 2010 07:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?p=90#comment-932</guid>
		<description>Hi
Sorry for a late reply but it would be really easy if you make a pause by putting a &quot;Display Message&quot; in the &quot;Key Press&quot; thet says:‚‚Game paused, press ok to continue.&quot;

BigM94</description>
		<content:encoded><![CDATA[<p>Hi<br />
Sorry for a late reply but it would be really easy if you make a pause by putting a &#8220;Display Message&#8221; in the &#8220;Key Press&#8221; thet says:‚‚Game paused, press ok to continue.&#8221;</p>
<p>BigM94</p>
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	<item>
		<title>By: Dr.GameMaker</title>
		<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/make-your-games-pause-detailed/comment-page-1/#comment-20</link>
		<dc:creator>Dr.GameMaker</dc:creator>
		<pubDate>Wed, 12 Aug 2009 20:56:57 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?p=90#comment-20</guid>
		<description>Hi Rakumi,

Thanks for pointing that out and providing the solution!
If you have the GMK file of this tutorial, please send me and I will post it for others to learn from...

TNX,
Dr.GameMaker</description>
		<content:encoded><![CDATA[<p>Hi Rakumi,</p>
<p>Thanks for pointing that out and providing the solution!<br />
If you have the GMK file of this tutorial, please send me and I will post it for others to learn from&#8230;</p>
<p>TNX,<br />
Dr.GameMaker</p>
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	<item>
		<title>By: Rakumi</title>
		<link>http://gamemakertutorials.com/game-maker-advance/game-maker-special-effects/make-your-games-pause-detailed/comment-page-1/#comment-15</link>
		<dc:creator>Rakumi</dc:creator>
		<pubDate>Wed, 12 Aug 2009 00:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?p=90#comment-15</guid>
		<description>i found a problem with the script for those who use gm7 or gm7 with morts pro menus. you need to take out the () from the top and bottom of the script.. or it will fail each and every time and force abort.
so it should look like this (note font0 is my default font)

draw_set_font(font0);
draw_set_color(c_black);
draw_set_halign(fa_center);
draw_text(room_with/2,400, &#039;game paused. press any key to continue&#039;);
screen_refreshed();
keyboard_wait();
io_clear();

\\this part\/ its tricky too for its the leangth of the room ind,sise witch pretty much means two numbers timed on gm7 is = leangth of the room.if its done wrong it will force abort too!! as you can tell my room is 800 wide. very important too is the fact if you have a huge room and you use views you should go on views length instead!!!\\
\/\/\/\/\/\/
draw_text(room_with/2,400, &#039;game paused. press any key to continue&#039;);

this is not to insult anyone its just a stupid thing that had to be changed when going from game maker 6 to game maker 7 don&#039;t know why they did that but its pretty stupid. and if his text dosen&#039;t work for your game use mine it most likely work if you use some of my explanations.

sorry dude.</description>
		<content:encoded><![CDATA[<p>i found a problem with the script for those who use gm7 or gm7 with morts pro menus. you need to take out the () from the top and bottom of the script.. or it will fail each and every time and force abort.<br />
so it should look like this (note font0 is my default font)</p>
<p>draw_set_font(font0);<br />
draw_set_color(c_black);<br />
draw_set_halign(fa_center);<br />
draw_text(room_with/2,400, &#8216;game paused. press any key to continue&#8217;);<br />
screen_refreshed();<br />
keyboard_wait();<br />
io_clear();</p>
<p>\\this part\/ its tricky too for its the leangth of the room ind,sise witch pretty much means two numbers timed on gm7 is = leangth of the room.if its done wrong it will force abort too!! as you can tell my room is 800 wide. very important too is the fact if you have a huge room and you use views you should go on views length instead!!!\\<br />
\/\/\/\/\/\/<br />
draw_text(room_with/2,400, &#8216;game paused. press any key to continue&#8217;);</p>
<p>this is not to insult anyone its just a stupid thing that had to be changed when going from game maker 6 to game maker 7 don&#8217;t know why they did that but its pretty stupid. and if his text dosen&#8217;t work for your game use mine it most likely work if you use some of my explanations.</p>
<p>sorry dude.</p>
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