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GameMaker Books

There are 3 GameMaker books out there:

Book 1: The GameMaker’s Apprentice: Game Development for Beginners

Book Review: This is a very good book for both beginners and advanced gamemakers. I bought this book about two years ago and read it from start to finish. I like the fact that it has a CD attached to it with all the code example shown in the book.


This book includes the following chapters:

Getting Started

  • Welcome to GameMaker
  • Your First Game: Devilishly Easy

Action Games

  • More Actions: A Galaxy of Possibilities
  • Target the Player: It’s Fun Being Squished
  • Game Design: Interactive Challenges

Level Design

  • Inheriting Events: Mother of Pearl
  • Maze Games: More Cute Things in Peril
  • Game Design: Levels and Features

Multiplayer Games

  • Cooperative Games: Flying Planes
  • Competitive Games: Playing Fair with Tanks
  • Game Design: Balance in Multiplayer Games

Enemies and Intelligence

  • GML: Become a Programmer
  • Clever Computers: Playing Tic-Tac-Toe
  • Intelligent Behavior: Animating the Dead
  • Final Words
Book 2: Getting Started with GameMaker

Book Review: This book is for beginners to GameMaker. It will show you how to create games step by step. It also explains how to join the GameMaker community and upload your games to yoyogames website.

This book includes the following chapters:

  • Introducing GameMaker
  • Getting Comforable with GameMaker IDE
  • A Big Picture Overview of How Things Work
  • Learning How To Create GameMaker Games
  • Skybuster – A Breakout Game
  • Tank Battle – A Two Player Competitive Game
  • Alien Attack – A Cooperative Two Player Game
  • Enhancing Your Games Though Programming
  • GML Part 1
  • GML Part 2
  • Arachning Attack!
Book 3: Basic Game Design & Creation for Fun & Learning

Book Review: I also bought this book (I love books :) ). The examples are a easy to understand and quick to put in play.It also has a good chapter on platform games, so if you are into that then it is a good buy. It also has a CD with all the code examples.

  • Software installation
  • Game Creation
  • Using the Images and Sprite Editor
  • Introduction to Object Technology
  • Keyboard Control for Object
  • Creating Projectiles
  • Incorporating Multiple Levels
  • Understanding Inheritance
  • Using Gravity, PAth, and Variables
  • Debugging Common Problems
  • Finishing Touches
  • Platformn Games
  • Tips and Tricks

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