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	<title>Comments on: GameMaker Books</title>
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	<link>http://gamemakertutorials.com</link>
	<description>LEARN how to MAKE GAMES with GameMaker!</description>
	<lastBuildDate>Sun, 29 Apr 2012 07:42:20 +0000</lastBuildDate>
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		<title>By: ric3142</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-4699</link>
		<dc:creator>ric3142</dc:creator>
		<pubDate>Sat, 14 Jan 2012 01:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-4699</guid>
		<description>A couple more Gamemaker Books for the list... (a) The Game Maker&#039;s Companion by Jacob Habgood who also wrote The Game Maker&#039;s Apprentice. Companion concentrates on platform games including recreating the old classic ZOOL. Jacob goes into a lot more depth here than in Apprentice, fine-tuning the way characters jump and move so that they look just right and so that the gameplay feels just right. There&#039;s a lot of stuff here on game design too. Don&#039;t be too hard on Apprentice either. It&#039;s aimed at the beginner and covers a lot of material. I&#039;d rather use a book than try to follow something in a forum while I&#039;m trying to develop a game.

Book (b) is Game Maker (Basic Projects) by David Waller. It&#039;s more basic the Game Maker&#039;s Apprentice but does go over some other things like making your own animated sprites. It&#039;s also primarily written to be used as a textbook by UK students studying computing at school.

I too would like a book which covers GML is more detail, but I think there is a free reference document on GML (nearly 300 pages) by Mark Overmars that can be downloaded from the Yoyo website, but it&#039;s not a tutorial as such. Search for gmaker80.pdf (current version).</description>
		<content:encoded><![CDATA[<p>A couple more Gamemaker Books for the list&#8230; (a) The Game Maker&#8217;s Companion by Jacob Habgood who also wrote The Game Maker&#8217;s Apprentice. Companion concentrates on platform games including recreating the old classic ZOOL. Jacob goes into a lot more depth here than in Apprentice, fine-tuning the way characters jump and move so that they look just right and so that the gameplay feels just right. There&#8217;s a lot of stuff here on game design too. Don&#8217;t be too hard on Apprentice either. It&#8217;s aimed at the beginner and covers a lot of material. I&#8217;d rather use a book than try to follow something in a forum while I&#8217;m trying to develop a game.</p>
<p>Book (b) is Game Maker (Basic Projects) by David Waller. It&#8217;s more basic the Game Maker&#8217;s Apprentice but does go over some other things like making your own animated sprites. It&#8217;s also primarily written to be used as a textbook by UK students studying computing at school.</p>
<p>I too would like a book which covers GML is more detail, but I think there is a free reference document on GML (nearly 300 pages) by Mark Overmars that can be downloaded from the Yoyo website, but it&#8217;s not a tutorial as such. Search for gmaker80.pdf (current version).</p>
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		<title>By: Food</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-3890</link>
		<dc:creator>Food</dc:creator>
		<pubDate>Wed, 19 Oct 2011 18:14:24 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-3890</guid>
		<description>Link to a hardcopy book with gamemaker logic, controls explained?</description>
		<content:encoded><![CDATA[<p>Link to a hardcopy book with gamemaker logic, controls explained?</p>
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	<item>
		<title>By: ALCH3MIST</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-1787</link>
		<dc:creator>ALCH3MIST</dc:creator>
		<pubDate>Tue, 15 Mar 2011 14:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-1787</guid>
		<description>Its actually quite easy generating objects randomly. Im working on a topdown shooter where the enemies are generated randomly, use random movement and even fire at random intervals.
First, run through the examples on yoyogames.com. Then head over to the
 forums - they&#039;re better than any book.
Good luck :) Im a noob too, but contact me at our site if u need any help.</description>
		<content:encoded><![CDATA[<p>Its actually quite easy generating objects randomly. Im working on a topdown shooter where the enemies are generated randomly, use random movement and even fire at random intervals.<br />
First, run through the examples on yoyogames.com. Then head over to the<br />
 forums &#8211; they&#8217;re better than any book.<br />
Good luck <img src='http://gamemakertutorials.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Im a noob too, but contact me at our site if u need any help.</p>
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		<title>By: t3h fake</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-930</link>
		<dc:creator>t3h fake</dc:creator>
		<pubDate>Sun, 07 Nov 2010 22:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-930</guid>
		<description>Darcy it is very basic creating randomly placed objects using the drag &amp; drop controls (not GML).  The official scrolling shooter tutorial on yoyogames (which should have been the 2nd game you learned to make) shows you how to randomly place planes at the top of the screen.

If that wasn&#039;t detailed enough for you, you could have learned more in the official 3D effects tutorial where they randomly generate more and more trees that fly at you and you have to dodge.  I&#039;m sure anyone in the beginner forum would have told you how as well -- there are many answered posts in the yoyo forums on this topic.

You looked down at the basics as seeming too easy and beneath you and never bothered learning them.  Then you complained that everything else was too hard.  You set yourself up to fail.

You should have spent those 2 years starting small and gradually making more and more sophisticated games.  You would probably have learned so much about programming by working with the drag and drop controls that you would consider yourself a programmer by now.  You would have also learned by now how to use the help file, which contains &quot;the GML code all spelled out.&quot;</description>
		<content:encoded><![CDATA[<p>Darcy it is very basic creating randomly placed objects using the drag &amp; drop controls (not GML).  The official scrolling shooter tutorial on yoyogames (which should have been the 2nd game you learned to make) shows you how to randomly place planes at the top of the screen.</p>
<p>If that wasn&#8217;t detailed enough for you, you could have learned more in the official 3D effects tutorial where they randomly generate more and more trees that fly at you and you have to dodge.  I&#8217;m sure anyone in the beginner forum would have told you how as well &#8212; there are many answered posts in the yoyo forums on this topic.</p>
<p>You looked down at the basics as seeming too easy and beneath you and never bothered learning them.  Then you complained that everything else was too hard.  You set yourself up to fail.</p>
<p>You should have spent those 2 years starting small and gradually making more and more sophisticated games.  You would probably have learned so much about programming by working with the drag and drop controls that you would consider yourself a programmer by now.  You would have also learned by now how to use the help file, which contains &#8220;the GML code all spelled out.&#8221;</p>
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		<title>By: pbs kids games</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-256</link>
		<dc:creator>pbs kids games</dc:creator>
		<pubDate>Tue, 15 Jun 2010 11:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-256</guid>
		<description>I truly enjoyed your article. It is very educational and useful. I will back to check on upcoming articles</description>
		<content:encoded><![CDATA[<p>I truly enjoyed your article. It is very educational and useful. I will back to check on upcoming articles</p>
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	<item>
		<title>By: Darcy</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-173</link>
		<dc:creator>Darcy</dc:creator>
		<pubDate>Fri, 16 Apr 2010 21:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-173</guid>
		<description>I have searched and search for a place that has the GML code all spelled out in a book.  I purhcased the The GameMaker’s Apprentice and was dissapointed at how basic it is. All that is explained there is quite easy to find on Yoyo&#039;s web site and the tutorials located there.  I would suggest this book, however we also need a book with more details of the GML code as well.  There is no game I want to make that would only use the precoded controls.  I gave up after 2 years of trying to learn how to make games with GM and not figuring out how to create random contents (objects) in a set number of other objects.  This would be very basic to programmers yet it&#039;s a headache for non-programers. I&#039;m also baffled that there isn&#039;t more random generating controls but then again, I&#039;m no programmer and I suspect it&#039;s hard to write those controls at it is.

The other 2 game making software I tried are very similiar so stick with GM if you already have it.  

Best of luck to all of you.
D</description>
		<content:encoded><![CDATA[<p>I have searched and search for a place that has the GML code all spelled out in a book.  I purhcased the The GameMaker’s Apprentice and was dissapointed at how basic it is. All that is explained there is quite easy to find on Yoyo&#8217;s web site and the tutorials located there.  I would suggest this book, however we also need a book with more details of the GML code as well.  There is no game I want to make that would only use the precoded controls.  I gave up after 2 years of trying to learn how to make games with GM and not figuring out how to create random contents (objects) in a set number of other objects.  This would be very basic to programmers yet it&#8217;s a headache for non-programers. I&#8217;m also baffled that there isn&#8217;t more random generating controls but then again, I&#8217;m no programmer and I suspect it&#8217;s hard to write those controls at it is.</p>
<p>The other 2 game making software I tried are very similiar so stick with GM if you already have it.  </p>
<p>Best of luck to all of you.<br />
D</p>
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	<item>
		<title>By: Gizmo_gal</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-77</link>
		<dc:creator>Gizmo_gal</dc:creator>
		<pubDate>Mon, 02 Nov 2009 19:14:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-77</guid>
		<description>I have the Game Makers apprentice, I&#039;ll have to get those other two!! Thanks.</description>
		<content:encoded><![CDATA[<p>I have the Game Makers apprentice, I&#8217;ll have to get those other two!! Thanks.</p>
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		<title>By: Matthew</title>
		<link>http://gamemakertutorials.com/game-maker-books/comment-page-1/#comment-3</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Thu, 30 Jul 2009 18:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamesclass.com/?page_id=171#comment-3</guid>
		<description>Your site rocks</description>
		<content:encoded><![CDATA[<p>Your site rocks</p>
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